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DevLog

Gun Runner DevLog #22

  1. Fixed game pausing sometimes on startup.
  2. Tutorial dropship appears immediately, although I’m going to remove the dropship from the tutorial completely in favor of something else.
  3. Removed the skill tree button from the HUD. Going to prototype giving the player 3 upgrade options at a time and letting them pick rather than having a skill tree. Under the hood it can still be the same code but how it’s presented is going to change.
  4. Fixed a bug where the tutorial would be in a funky state when restarting.
  5. Basic screen shake for enemy and dropship explosions. Need to work on this as it causes visible lines in between tiles.
  6. Editor support for multiple sounds for a gun.
  7. Variant sounds for machine gun, enemy explosions, enemy taking damage, and coin pickup.
  8. Support for kickback when firing weapon.
  9. Smoother camera movement that attempts to focus on the action.
  10. Basic “”card”” system that massively improves gameplay. Each “”deck”” specifies a sequence of card types and difficulties. A card matching the type and difficulty is randomly selected from the deck and played. Currently there are enemy and coin cards.
  11. Enemies can be spawned in patterns via card tab in editor.
  12. Flyers have vertical movement to make them more interesting.
  13. Slowed down player and enemies.
Categories
DevLog

Gun Runner DevLog #21

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  • Added ability to delete items via editor (guns, actions, animations, enemies, dropships, and bullets)
  • Removed automatically shooting in favor of tapping to shoot, which feels far better
  • Dropship appear animation
  • Removed use of deltaTime when applying velocity, which required changing how EVERYTHING moves
  • LOTS of tweaks to game feel (spawn rate of enemies, bullet size and rate of fire, speed of player and enemies)
  • Attempted to add a palette swap shader so I could do some cool things further down the road but ended up just adding a basic color swap shader, so I changed the hit animation for the player, enemies, and dropships

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Categories
DevLog

Gun Runner DevLog #20

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  • Added buttons in the editor to toggle sound/music on/off.
  • Added a tab to the editor to modify coin variables (velocity, restitution, gravity, etc)
  • Tweaked controls so left side of the screen is for jumping and right side is for aiming. Removed need to drag reticle.
  • Added a “”tutorial”” that teaches the player how to jump, swipe down, and aim.
  • Removed double jump in favor of having it be purchased as an upgrade.
  • Added a jump spin a la Contra, which makes jumping feel way better.
  • Added support for switching physics bodies (so when the player is jumping, their bounding box shrinks down a bit).
  • Added action for dropships to perform on respawn (currently a simple hover).
  • Extremely terrible looking but functional skill tree, complete with a slew of bullet and player upgrades.
  • Bullets have a chance to perform double damage via a critical hit and is upgradable via skill tree.
  • Player has a defense variable which reduces damage taken and is upgradable via skill tree.
  • Player has luck variable that is not hooked up at all.

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