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Gun Runner DevLog #17

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Had an impromptu trip home to NY because my grandma passed away. Also had a friend visit last week so only now getting back to development. Going to GDC next week and am focusing on a list of items to take care of in hopes of having a polished build to show off.

  • Dropships, enemies, and players flash red when taking damage.
  • Dropships and coin patterns spawn at random tilemap level rather than using player’s position.
  • Player’s torso now points up and down when aiming at certain angles.
  • Converted a BOATLOAD of levels (1-4, 1-5, 2-1, 2-2, 2-3, 3-1, 3-2, 3-3, 4-1, 4-2, 4-3, 5-1, 5-2, 5-3). Currently displaying them at random but the idea is to use the environment to enhance the story, so as the player continues running, they’ll see the slow destruction of the environment and the gradual ascent of toxic waste and industrialization.
  • Added a pause button sans menu and the game now pauses when backgrounding and foregrounding.
  • The parallax background no longer moves vertically.
  • Made the reticle touch area larger so it’s easier to move around.

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